Publications
This page contains an out of date a list of my publications (and links to my honours thesis).
- W3C Specifications
- Coming soon…
- Articles
- Coming soon…
- Conference Papers
- Debra Polson, Barbara Adkins, Marcos Caceres: Lessor-known Worlds: Bridging the Telematic Flows with Located Human Experience Through Game Design. DIGRA Conf. 2005
- Book Chapters
- coming soon…
- Tech Reports
- Cáceres, M. “Towards Making Automated Multimedia Communicate More Effectively: a Multi-Disciplinary Approach”. CWI, Amsterdam. Technical Report. Presented at the Computing Arts Conference, Hobart (2004).
- Honours Thesis (2.2 megs)- long version submitted to QUT (the original and the best!)
- Paper version (1.4 megs) – full-paper version. Presented at the Computing Arts Conference in 2004. This version is much shorter than other version, so if you are going to read any of them, I would go for this one.
- CWI Technical report (~2megs)- published as a CWI (Amsterdam) technical report (authorative source). I personaly don’t like this version because I don’t like the way it was edited by CWI (although I still think my supervisor, Frank Nack, was awesome!). The report is very critical of CWI’s approach to addressing the automated multimedia – they gotta play more games!;-)
Honours Thesis
Here you can find a copy of my honours thesis. It’s about automated multimedia presentation systems and why they use to generated poor multimedia presentations (the probably still do!). The thesis proposes ways to make them communicate more effectively and how to produce nice-looking presentations by combining, amongst other things, design theory and semiotic theory.
Abstract
For over a decade, research has been conducted into artificial intelligence systems that have the ability to automatically generate multimedia presentations. Instead of drawing on discourses commonly involved in the creation of multimedia presentations, such as graphic design, the responsibility for insuring the communicative and aesthetic effectiveness of presentations generated by these systems has been restricted to a limited set of linguistic and print-centric discourses.
As a result, users (and developers) are often disappointed that automatically-generated presentations lack much of the communicative coherence and multi-modal aesthetic qualities of ‘real-world’ multimedia. In this paper we show that defining a presentation’s motivation for communication will determine the disciplines that should be involved in both its creation, and in the formulation of evaluation criteria for ensuring effective communicative and aesthetic outcomes. Such evaluation criteria, if implemented into one of these Intelligent Multimedia Presentation Systems has the potential to significantly improve the communicative efficiency of automatically-generated presentations.
Download
Please note that all versions are quite large in terms of megabytes.